Wasteland explorers are being trained across all stats. There are 60 legendary weapons which appear with a yellow badge. There are 57 rare weapons which appear with a blue badge. As my vault improves I'll have an excess of workers, so I'll try to train everyone in endurance and possibly strength/perception. There are 22 common weapons which appear with a green badge. Personally, I'm training the primary stat and luck for my stay-at-home dwellers, though I'm phasing out diners/gardens and water production as I introduce more Nuka Cola bottlers. of arms treaties and defense budgets for national leaders to the decision to build a home fallout shelter or contribute to a disarmament campaign. In the wastes, success against a specific enemy type seems to be influenced by a specific stat (excluding endurance which seems to be a purely defensive stat). Strength may increase damage (though it's not certain this applies within the vault) and perception may increase aim/hit rate and thus overall damage. (see this question and the links within the answer). However, there is some thought that some of the SPECIAL stats affect combat. The only difference based on level is the dweller's total hit points, and the cost to revive them. Agility and intelligence are probably a waste of time for dwellers who won't be exploring the wastes.
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